PixelBullet  0.0.1
A C++ game engine
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CLI.hpp
1#pragma once
2
3#include <string>
4#include <vector>
5
6namespace PixelBullet
7{
8 struct ApplicationCommandLineArgs;
9
10 class CLI
11 {
12 public:
13 static bool HandleCommand(const std::vector<std::string>& args);
14 static bool HandleCommand(const ApplicationCommandLineArgs& cmdArgs);
15 };
16} // namespace PixelBullet
Definition CLI.hpp:11
Command-line arguments passed to the application.
Definition Specification.hpp:15