PixelBullet
0.0.1
A C++ game engine
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engine
src
PixelBullet
Application
CLI.hpp
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#pragma once
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#include <string>
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#include <vector>
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namespace
PixelBullet
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{
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struct
ApplicationCommandLineArgs;
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class
CLI
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{
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public
:
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static
bool
HandleCommand(
const
std::vector<std::string>& args);
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static
bool
HandleCommand(
const
ApplicationCommandLineArgs
& cmdArgs);
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};
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}
// namespace PixelBullet
PixelBullet::CLI
Definition
CLI.hpp:11
PixelBullet::ApplicationCommandLineArgs
Command-line arguments passed to the application.
Definition
Specification.hpp:15
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