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PixelBullet
0.0.1
A C++ game engine
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Aggregates all built-in ECS component types used in the Scene system. More...
#include "PixelBullet/Scene/Components/Transform.hpp"Go to the source code of this file.
Aggregates all built-in ECS component types used in the Scene system.
This header is intended as the central place to include all prefab (engine-provided) components. Each component should be self-contained and documented in its own file under Scene/Components/.
Users can include this file to gain access to all standard components without needing to include them individually.
Custom components can be added by the user separately in the client and do not need to be listed here unless used universally.