PixelBullet  0.0.1
A C++ game engine
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EntryPoint.hpp
1#pragma once
2
3#include "PixelBullet/Application/Application.hpp"
4#include "PixelBullet/Application/Specification.hpp"
5
6extern PixelBullet::Application* PixelBullet::CreateApplication(const ApplicationCommandLineArgs& args,
7 const char* binaryPath);
8
9int main(int argc, char* argv[])
10{
11 PixelBullet::Log::Channel::Init();
12 PixelBullet::ApplicationCommandLineArgs cliArgs{ argc, argv };
13
14 return PixelBullet::Application::Launch(cliArgs, argv[0]);
15}
Main application class.
Definition Application.hpp:41
Command-line arguments passed to the application.
Definition Specification.hpp:15