PixelBullet
0.0.1
A C++ game engine
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engine
src
PixelBullet
Time
GLFW
Utils.hpp
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#pragma once
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#include <GLFW/glfw3.h>
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namespace
PixelBullet
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{
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namespace
Platform
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{
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inline
float
GetTime()
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{
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return
static_cast<
float
>
(glfwGetTime());
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}
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}
// namespace Platform
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}
// namespace PixelBullet
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