PixelBullet  0.0.1
A C++ game engine
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Utils.hpp
1#pragma once
2
3#include <GLFW/glfw3.h>
4
5namespace PixelBullet
6{
7 namespace Platform
8 {
9 inline float GetTime()
10 {
11 return static_cast<float>(glfwGetTime());
12 }
13 } // namespace Platform
14} // namespace PixelBullet