PixelBullet  0.0.1
A C++ game engine
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Input.hpp
1#pragma once
2
3#include "PixelBullet/Input/KeyCodes.hpp"
4#include "PixelBullet/Input/MouseCodes.hpp"
5
6#include <glm/glm.hpp>
7
8namespace PixelBullet
9{
10 namespace Input
11 {
12 static bool IsKeyPressed(KeyCode key);
13
14 static bool IsMouseButtonPressed(MouseCode button);
15 static glm::vec2 GetMousePosition();
16 static float GetMouseX();
17 static float GetMouseY();
18 }; // namespace Input
19} // namespace PixelBullet