PixelBullet  0.0.1
A C++ game engine
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InstanceBuffer.hpp
1#pragma once
2
3#include "PixelBullet/Graphics/Buffers/Buffer.hpp"
4
5namespace PixelBullet
6{
7 class InstanceBuffer : public Buffer
8 {
9 public:
10 explicit InstanceBuffer(VkDeviceSize size);
11
12 void Update(const CommandBuffer& commandBuffer, const void* newData);
13 };
14} // namespace PixelBullet
Interface that represents a buffer.
Definition Buffer.hpp:11
Class that represents a command buffer.
Definition CommandBuffer.hpp:15
Definition InstanceBuffer.hpp:8