PixelBullet
0.0.1
A C++ game engine
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engine
src
PixelBullet
Filesystem
Resources
Resource.hpp
1
#pragma once
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#include <typeindex>
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namespace
PixelBullet
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{
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class
Resource
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{
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public
:
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Resource
() =
default
;
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virtual
~Resource
() =
default
;
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virtual
std::type_index
GetTypeIndex
()
const
= 0;
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};
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}
// namespace PixelBullet
PixelBullet::Resource
Base class for managed resources.
Definition
Resource.hpp:11
PixelBullet::Resource::GetTypeIndex
virtual std::type_index GetTypeIndex() const =0
Returns the type index of the resource.
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1.12.0