PixelBullet  0.0.1
A C++ game engine
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Utils.hpp
1#pragma once
2
3#include <string>
4
5namespace PixelBullet
6{
10 float GetTimeSeconds();
11
13 std::string FormatCurrentTime();
14
17 std::string FormatFolderTimestamp();
18
20 float GetPlatformTime();
21} // namespace PixelBullet