PixelBullet
0.0.1
A C++ game engine
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engine
src
PixelBullet
Time
Utils.hpp
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#pragma once
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#include <string>
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namespace
PixelBullet
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{
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float
GetTimeSeconds();
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std::string FormatCurrentTime();
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std::string FormatFolderTimestamp();
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float
GetPlatformTime();
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}
// namespace PixelBullet
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