3#include "pixelbullet/assets/animation_clip_asset.h"
8namespace pixelbullet::animation_clip_asset_internal
10[[nodiscard]]
bool IsBinaryAnimationClipAssetPath(std::string_view logical_path)
noexcept;
11[[nodiscard]]
bool LoadAnimationClipAssetData(
const Filesystem& filesystem,
const VirtualPath& asset_path,
12 ozz::animation::Animation& animation, std::string* error_message =
nullptr);
13[[nodiscard]]
bool SaveAnimationClipAssetData(
const Filesystem& filesystem,
const VirtualPath& asset_path,
14 const ozz::animation::Animation& animation, std::string* error_message);