PixelBullet
0.0.1
A C++ game engine
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engine
src
application
application_bootstrap_internal.h
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#pragma once
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#include <filesystem>
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#include <string_view>
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namespace
pixelbullet::application_internal
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{
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std::filesystem::path DetectPackagedRuntimeRoot(std::string_view binary_path);
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}
// namespace pixelbullet::application_internal
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