PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
application
application_events.h
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#pragma once
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#include "pixelbullet/core/event.h"
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namespace
pixelbullet::application
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{
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class
AppTickEvent :
public
core::Event
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{
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public
:
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AppTickEvent() =
default
;
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PB_EVENT_TYPE(AppTick)
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PB_EVENT_CATEGORIES(core::EventCategory::Application)
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};
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class
AppUpdateEvent :
public
core::Event
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{
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public
:
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AppUpdateEvent() =
default
;
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PB_EVENT_TYPE(AppUpdate)
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PB_EVENT_CATEGORIES(core::EventCategory::Application)
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};
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class
AppRenderEvent :
public
core::Event
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{
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public
:
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AppRenderEvent() =
default
;
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PB_EVENT_TYPE(AppRender)
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PB_EVENT_CATEGORIES(core::EventCategory::Application)
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};
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}
// namespace pixelbullet::application
pixelbullet::core::Event
Definition
event.h:108
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