PixelBullet
0.0.1
A C++ game engine
Loading...
Searching...
No Matches
engine
include
pixelbullet
audio
audio_spatial_settings.h
1
#pragma once
2
3
namespace
pixelbullet
4
{
5
struct
AudioSpatialSettings
6
{
7
bool
enabled =
false
;
8
float
min_distance = 1.0f;
9
float
max_distance = 20.0f;
10
11
[[nodiscard]]
bool
operator==(
const
AudioSpatialSettings
&)
const
noexcept
=
default
;
12
};
13
}
// namespace pixelbullet
pixelbullet::AudioSpatialSettings
Definition
audio_spatial_settings.h:6
Generated by
1.16.1