PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
audio_spatial_settings.h
1#pragma once
2
3namespace pixelbullet
4{
6{
7 bool enabled = false;
8 float min_distance = 1.0f;
9 float max_distance = 20.0f;
10
11 [[nodiscard]] bool operator==(const AudioSpatialSettings&) const noexcept = default;
12};
13} // namespace pixelbullet
Definition audio_spatial_settings.h:6