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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::AppRenderEvent, including all inherited members.
| AppRenderEvent()=default (defined in PixelBullet::AppRenderEvent) | PixelBullet::AppRenderEvent | |
| GetCategoryFlags() const =0 (defined in PixelBullet::Event) | PixelBullet::Event | pure virtual |
| GetEventType() const =0 (defined in PixelBullet::Event) | PixelBullet::Event | pure virtual |
| GetName() const =0 (defined in PixelBullet::Event) | PixelBullet::Event | pure virtual |
| Handled (defined in PixelBullet::Event) | PixelBullet::Event | |
| IsInCategory(EventCategory category) const (defined in PixelBullet::Event) | PixelBullet::Event | |
| ToString() const (defined in PixelBullet::Event) | PixelBullet::Event | inlinevirtual |
| ~Event()=default (defined in PixelBullet::Event) | PixelBullet::Event | virtual |