PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Application Member List

This is the complete list of members for PixelBullet::Application, including all inherited members.

Application(const ApplicationSpecification &specification, const char *binaryPath)PixelBullet::Applicationexplicit
Application(const Application &)=deletePixelBullet::Application
Application(Application &&)=deletePixelBullet::Application
Get()PixelBullet::Applicationinlinestatic
GetAudio()PixelBullet::Applicationinline
GetGraphics()PixelBullet::Applicationinline
GetResourceLocator()PixelBullet::Applicationinline
GetRunfiles() (defined in PixelBullet::Application)PixelBullet::Applicationinline
GetSpecification() constPixelBullet::Applicationinline
GetWindow()PixelBullet::Applicationinline
IsRunning() const noexcept (defined in PixelBullet::Application)PixelBullet::Applicationinline
OnEvent(Event &e)PixelBullet::Application
operator=(const Application &)=deletePixelBullet::Application
operator=(Application &&)=deletePixelBullet::Application
PushLayer(Args &&... args)PixelBullet::Applicationinline
PushOverlay(Args &&... args)PixelBullet::Applicationinline
Restart(const ApplicationSpecification &newSpecification)PixelBullet::Application
Start() noexcept (defined in PixelBullet::Application)PixelBullet::Applicationinline
Stop() noexcept (defined in PixelBullet::Application)PixelBullet::Applicationinline
SubmitToMainThread(std::function< void()> function)PixelBullet::Application
~Application()PixelBullet::Applicationvirtual