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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Attachment, including all inherited members.
| Attachment(uint32_t binding, std::string name, Type type, bool multisampled=false, VkFormat format=VK_FORMAT_R8G8B8A8_UNORM, const Color &clearColour=Color::Black) | PixelBullet::Attachment | inline |
| GetBinding() const (defined in PixelBullet::Attachment) | PixelBullet::Attachment | inline |
| GetClearColour() const (defined in PixelBullet::Attachment) | PixelBullet::Attachment | inline |
| GetFormat() const (defined in PixelBullet::Attachment) | PixelBullet::Attachment | inline |
| GetName() const (defined in PixelBullet::Attachment) | PixelBullet::Attachment | inline |
| GetType() const (defined in PixelBullet::Attachment) | PixelBullet::Attachment | inline |
| IsMultisampled() const (defined in PixelBullet::Attachment) | PixelBullet::Attachment | inline |
| Type enum name (defined in PixelBullet::Attachment) | PixelBullet::Attachment |