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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::AudioBackend, including all inherited members.
| Init()=0 | PixelBullet::AudioBackend | pure virtual |
| PlaySound(const std::string &filePath, bool loop=false)=0 | PixelBullet::AudioBackend | pure virtual |
| Shutdown()=0 | PixelBullet::AudioBackend | pure virtual |
| ~AudioBackend() (defined in PixelBullet::AudioBackend) | PixelBullet::AudioBackend | inlinevirtual |