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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Bitmap, including all inherited members.
| Bitmap()=default | PixelBullet::Bitmap | |
| Bitmap(const VirtualPath &assetPath) | PixelBullet::Bitmap | inlineexplicit |
| Bitmap(const glm::uvec2 &size, uint32_t bytesPerPixel=4) | PixelBullet::Bitmap | inline |
| Bitmap(const std::vector< uint8_t > &data, const glm::uvec2 &size, uint32_t bytesPerPixel=4) | PixelBullet::Bitmap | inline |
| Clear() (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | |
| GetBytesPerPixel() const (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| GetData() const (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| GetData() (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| GetFilename() const (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| GetLength() const | PixelBullet::Bitmap | |
| GetSize() const (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| Load(const VirtualPath &assetPath) | PixelBullet::Bitmap | |
| operator bool() const noexcept | PixelBullet::Bitmap | inlineexplicit |
| SetBytesPerPixel(uint32_t bpp) (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| SetData(const std::vector< uint8_t > &d) (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| SetData(std::vector< uint8_t > &&d) (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| SetFilename(const std::string &f) (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| SetSize(const glm::uvec2 &s) (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap | inline |
| Write(const VirtualPath &assetPath) const | PixelBullet::Bitmap | |
| ~Bitmap()=default (defined in PixelBullet::Bitmap) | PixelBullet::Bitmap |