PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Bitmap Member List

This is the complete list of members for PixelBullet::Bitmap, including all inherited members.

Bitmap()=defaultPixelBullet::Bitmap
Bitmap(const VirtualPath &assetPath)PixelBullet::Bitmapinlineexplicit
Bitmap(const glm::uvec2 &size, uint32_t bytesPerPixel=4)PixelBullet::Bitmapinline
Bitmap(const std::vector< uint8_t > &data, const glm::uvec2 &size, uint32_t bytesPerPixel=4)PixelBullet::Bitmapinline
Clear() (defined in PixelBullet::Bitmap)PixelBullet::Bitmap
GetBytesPerPixel() const (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
GetData() const (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
GetData() (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
GetFilename() const (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
GetLength() constPixelBullet::Bitmap
GetSize() const (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
Load(const VirtualPath &assetPath)PixelBullet::Bitmap
operator bool() const noexceptPixelBullet::Bitmapinlineexplicit
SetBytesPerPixel(uint32_t bpp) (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
SetData(const std::vector< uint8_t > &d) (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
SetData(std::vector< uint8_t > &&d) (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
SetFilename(const std::string &f) (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
SetSize(const glm::uvec2 &s) (defined in PixelBullet::Bitmap)PixelBullet::Bitmapinline
Write(const VirtualPath &assetPath) constPixelBullet::Bitmap
~Bitmap()=default (defined in PixelBullet::Bitmap)PixelBullet::Bitmap