PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Camera Member List

This is the complete list of members for PixelBullet::Camera, including all inherited members.

Camera(float fov=glm::radians(45.0f), float nearPlane=0.1f, float farPlane=1000.0f)PixelBullet::Camerainlineexplicit
GetFarPlane() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetForward() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetFOV() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetNearPlane() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetPosition() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetProjectionMatrix() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetRight() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetRotationEuler() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetRotationQuat() const (defined in PixelBullet::Camera)PixelBullet::Camerainlineprotected
GetUp() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
GetViewMatrix() const (defined in PixelBullet::Camera)PixelBullet::Camerainline
m_FarPixelBullet::Cameraprotected
m_FOVPixelBullet::Cameraprotected
m_NearPixelBullet::Cameraprotected
m_PositionPixelBullet::Cameraprotected
m_ProjectionMatrixPixelBullet::Cameraprotected
m_RotationEulerPixelBullet::Cameraprotected
m_ViewMatrixPixelBullet::Cameraprotected
RecalculateView() (defined in PixelBullet::Camera)PixelBullet::Camerainlineprotected
SetPerspective(float fov, float aspect, float nearPlane, float farPlane)PixelBullet::Camerainline
SetPosition(const glm::vec3 &pos)PixelBullet::Camerainline
SetRotation(const glm::vec3 &rotEuler)PixelBullet::Camerainline
Start() (defined in PixelBullet::Camera)PixelBullet::Camerainlinevirtual
Update() (defined in PixelBullet::Camera)PixelBullet::Camerainlinevirtual
~Camera()=default (defined in PixelBullet::Camera)PixelBullet::Cameravirtual