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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Camera, including all inherited members.
| Camera(float fov=glm::radians(45.0f), float nearPlane=0.1f, float farPlane=1000.0f) | PixelBullet::Camera | inlineexplicit |
| GetFarPlane() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetForward() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetFOV() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetNearPlane() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetPosition() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetProjectionMatrix() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetRight() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetRotationEuler() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetRotationQuat() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inlineprotected |
| GetUp() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| GetViewMatrix() const (defined in PixelBullet::Camera) | PixelBullet::Camera | inline |
| m_Far | PixelBullet::Camera | protected |
| m_FOV | PixelBullet::Camera | protected |
| m_Near | PixelBullet::Camera | protected |
| m_Position | PixelBullet::Camera | protected |
| m_ProjectionMatrix | PixelBullet::Camera | protected |
| m_RotationEuler | PixelBullet::Camera | protected |
| m_ViewMatrix | PixelBullet::Camera | protected |
| RecalculateView() (defined in PixelBullet::Camera) | PixelBullet::Camera | inlineprotected |
| SetPerspective(float fov, float aspect, float nearPlane, float farPlane) | PixelBullet::Camera | inline |
| SetPosition(const glm::vec3 &pos) | PixelBullet::Camera | inline |
| SetRotation(const glm::vec3 &rotEuler) | PixelBullet::Camera | inline |
| Start() (defined in PixelBullet::Camera) | PixelBullet::Camera | inlinevirtual |
| Update() (defined in PixelBullet::Camera) | PixelBullet::Camera | inlinevirtual |
| ~Camera()=default (defined in PixelBullet::Camera) | PixelBullet::Camera | virtual |