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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Descriptor, including all inherited members.
| Descriptor()=default (defined in PixelBullet::Descriptor) | PixelBullet::Descriptor | |
| GetWriteDescriptor(uint32_t binding, VkDescriptorType descriptorType, const std::optional< OffsetSize > &offsetSize) const =0 (defined in PixelBullet::Descriptor) | PixelBullet::Descriptor | pure virtual |
| ~Descriptor()=default (defined in PixelBullet::Descriptor) | PixelBullet::Descriptor | virtual |