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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::ID, including all inherited members.
| FromRaw(ValueType raw) noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inlinestatic |
| ID() noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inline |
| ID(uint32_t index, uint32_t version) noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inline |
| Index() const noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inline |
| IndexBits (defined in PixelBullet::ID) | PixelBullet::ID | static |
| IndexMask (defined in PixelBullet::ID) | PixelBullet::ID | static |
| Invalid() noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inlinestatic |
| operator bool() const noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inlineexplicit |
| operator!=(const ID &other) const noexcept=default (defined in PixelBullet::ID) | PixelBullet::ID | |
| operator==(const ID &other) const noexcept=default (defined in PixelBullet::ID) | PixelBullet::ID | |
| Raw() const noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inline |
| ValueType typedef (defined in PixelBullet::ID) | PixelBullet::ID | |
| Version() const noexcept (defined in PixelBullet::ID) | PixelBullet::ID | inline |
| VersionBits (defined in PixelBullet::ID) | PixelBullet::ID | static |
| VersionMask (defined in PixelBullet::ID) | PixelBullet::ID | static |