|
|
PixelBullet
0.0.1
A C++ game engine
|
This is the complete list of members for PixelBullet::LayerStack, including all inherited members.
| GetLayers() const (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | inline |
| GetLayers() (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | inline |
| LayerStack()=default (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | |
| PopLayer(Layer *layer) (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | |
| PopOverlay(Layer *overlay) (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | |
| PushLayer(std::unique_ptr< Layer > layer) (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | |
| PushOverlay(std::unique_ptr< Layer > overlay) (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | |
| Reversed() const (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack | inline |
| ~LayerStack() (defined in PixelBullet::LayerStack) | PixelBullet::LayerStack |