PixelBullet  0.0.1
A C++ game engine
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PixelBullet::LayerStack Class Reference

Public Member Functions

void PushLayer (std::unique_ptr< Layer > layer)
 
void PushOverlay (std::unique_ptr< Layer > overlay)
 
void PopLayer (Layer *layer)
 
void PopOverlay (Layer *overlay)
 
const std::vector< std::unique_ptr< Layer > > & GetLayers () const
 
std::vector< std::unique_ptr< Layer > > & GetLayers ()
 
auto Reversed () const
 

The documentation for this class was generated from the following files: