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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| void | PushLayer (std::unique_ptr< Layer > layer) |
| void | PushOverlay (std::unique_ptr< Layer > overlay) |
| void | PopLayer (Layer *layer) |
| void | PopOverlay (Layer *overlay) |
| const std::vector< std::unique_ptr< Layer > > & | GetLayers () const |
| std::vector< std::unique_ptr< Layer > > & | GetLayers () |
| auto | Reversed () const |