PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Pipeline Member List

This is the complete list of members for PixelBullet::Pipeline, including all inherited members.

BindPipeline(const CommandBuffer &commandBuffer) const (defined in PixelBullet::Pipeline)PixelBullet::Pipelineinline
GetDescriptorPool() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
GetDescriptorSetLayout() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
GetPipeline() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
GetPipelineBindPoint() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
GetPipelineLayout() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
GetShader() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
IsPushDescriptors() const =0 (defined in PixelBullet::Pipeline)PixelBullet::Pipelinepure virtual
Pipeline()=default (defined in PixelBullet::Pipeline)PixelBullet::Pipeline
Stage typedefPixelBullet::Pipeline
~Pipeline()=default (defined in PixelBullet::Pipeline)PixelBullet::Pipelinevirtual