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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Pipeline, including all inherited members.
| BindPipeline(const CommandBuffer &commandBuffer) const (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | inline |
| GetDescriptorPool() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| GetDescriptorSetLayout() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| GetPipeline() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| GetPipelineBindPoint() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| GetPipelineLayout() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| GetShader() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| IsPushDescriptors() const =0 (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | pure virtual |
| Pipeline()=default (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | |
| Stage typedef | PixelBullet::Pipeline | |
| ~Pipeline()=default (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | virtual |