PixelBullet  0.0.1
A C++ game engine
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PixelBullet::PipelineCompute Member List

This is the complete list of members for PixelBullet::PipelineCompute, including all inherited members.

BindPipeline(const CommandBuffer &commandBuffer) const (defined in PixelBullet::Pipeline)PixelBullet::Pipelineinline
CmdRender(const CommandBuffer &commandBuffer, const glm::uvec2 &extent) constPixelBullet::PipelineCompute
GetDefines() const (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinline
GetDescriptorPool() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
GetDescriptorSetLayout() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
GetPipeline() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
GetPipelineBindPoint() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
GetPipelineLayout() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
GetShader() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
GetShaderStage() const (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinline
IsPushDescriptors() const override (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineComputeinlinevirtual
Pipeline()=default (defined in PixelBullet::Pipeline)PixelBullet::Pipeline
PipelineCompute(const VirtualPath &shaderStage, std::vector< Shader::Define > defines={}, bool pushDescriptors=false)PixelBullet::PipelineComputeexplicit
Stage typedefPixelBullet::Pipeline
~Pipeline()=default (defined in PixelBullet::Pipeline)PixelBullet::Pipelinevirtual
~PipelineCompute() (defined in PixelBullet::PipelineCompute)PixelBullet::PipelineCompute