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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::PipelineCompute, including all inherited members.
| BindPipeline(const CommandBuffer &commandBuffer) const (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | inline |
| CmdRender(const CommandBuffer &commandBuffer, const glm::uvec2 &extent) const | PixelBullet::PipelineCompute | |
| GetDefines() const (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inline |
| GetDescriptorPool() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| GetDescriptorSetLayout() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| GetPipeline() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| GetPipelineBindPoint() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| GetPipelineLayout() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| GetShader() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| GetShaderStage() const (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inline |
| IsPushDescriptors() const override (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute | inlinevirtual |
| Pipeline()=default (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | |
| PipelineCompute(const VirtualPath &shaderStage, std::vector< Shader::Define > defines={}, bool pushDescriptors=false) | PixelBullet::PipelineCompute | explicit |
| Stage typedef | PixelBullet::Pipeline | |
| ~Pipeline()=default (defined in PixelBullet::Pipeline) | PixelBullet::Pipeline | virtual |
| ~PipelineCompute() (defined in PixelBullet::PipelineCompute) | PixelBullet::PipelineCompute |