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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::PipelineGraphicsCreate, including all inherited members.
| Create(const Pipeline::Stage &pipelineStage) const | PixelBullet::PipelineGraphicsCreate | inline |
| GetCullMode() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetDefines() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetDepth() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetFrontFace() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetMode() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetPolygonMode() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetPushDescriptors() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetShaderStages() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetTopology() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| GetVertexInputs() const (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |
| operator<< (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | friend |
| operator>> (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | friend |
| PipelineGraphicsCreate(std::vector< VirtualPath > shaderStages={}, std::vector< Shader::VertexInput > vertexInputs={}, std::vector< Shader::Define > defines={}, PipelineGraphics::Mode mode=PipelineGraphics::Mode::Polygon, PipelineGraphics::Depth depth=PipelineGraphics::Depth::ReadWrite, VkPrimitiveTopology topology=VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VkPolygonMode polygonMode=VK_POLYGON_MODE_FILL, VkCullModeFlags cullMode=VK_CULL_MODE_BACK_BIT, VkFrontFace frontFace=VK_FRONT_FACE_CLOCKWISE, bool pushDescriptors=false) (defined in PixelBullet::PipelineGraphicsCreate) | PixelBullet::PipelineGraphicsCreate | inline |