PixelBullet  0.0.1
A C++ game engine
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PixelBullet::PipelineGraphicsCreate Member List

This is the complete list of members for PixelBullet::PipelineGraphicsCreate, including all inherited members.

Create(const Pipeline::Stage &pipelineStage) constPixelBullet::PipelineGraphicsCreateinline
GetCullMode() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetDefines() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetDepth() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetFrontFace() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetMode() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetPolygonMode() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetPushDescriptors() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetShaderStages() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetTopology() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
GetVertexInputs() const (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline
operator<< (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreatefriend
operator>> (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreatefriend
PipelineGraphicsCreate(std::vector< VirtualPath > shaderStages={}, std::vector< Shader::VertexInput > vertexInputs={}, std::vector< Shader::Define > defines={}, PipelineGraphics::Mode mode=PipelineGraphics::Mode::Polygon, PipelineGraphics::Depth depth=PipelineGraphics::Depth::ReadWrite, VkPrimitiveTopology topology=VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VkPolygonMode polygonMode=VK_POLYGON_MODE_FILL, VkCullModeFlags cullMode=VK_CULL_MODE_BACK_BIT, VkFrontFace frontFace=VK_FRONT_FACE_CLOCKWISE, bool pushDescriptors=false) (defined in PixelBullet::PipelineGraphicsCreate)PixelBullet::PipelineGraphicsCreateinline