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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::PushHandler, including all inherited members.
| BindPush(const CommandBuffer &commandBuffer, const Pipeline &pipeline) (defined in PixelBullet::PushHandler) | PixelBullet::PushHandler | |
| Push(const T &object, std::size_t offset, std::size_t size) (defined in PixelBullet::PushHandler) | PixelBullet::PushHandler | inline |
| Push(const std::string &uniformName, const T &object, std::size_t size=0) (defined in PixelBullet::PushHandler) | PixelBullet::PushHandler | inline |
| PushHandler(bool multipipeline=false) (defined in PixelBullet::PushHandler) | PixelBullet::PushHandler | explicit |
| PushHandler(const Shader::UniformBlock &uniformBlock, bool multipipeline=false) (defined in PixelBullet::PushHandler) | PixelBullet::PushHandler | explicit |
| Update(const std::optional< Shader::UniformBlock > &uniformBlock) (defined in PixelBullet::PushHandler) | PixelBullet::PushHandler |