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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::RenderStage, including all inherited members.
| GetActiveFramebuffer(uint32_t activeSwapchainImage) const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | |
| GetAttachment(const std::string &name) const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | |
| GetAttachment(uint32_t binding) const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | |
| GetAttachmentCount(uint32_t subpass) const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetAttachments() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetClearValues() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetDepthStencil() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetDescriptor(const std::string &name) const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | |
| GetFramebuffers() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetRenderArea() const | PixelBullet::RenderStage | inline |
| GetRenderpass() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetSubpasses() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| GetViewport() (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| Graphics (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | friend |
| HasDepth() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| HasSwapchain() const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| IsMultisampled(uint32_t subpass) const (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| IsOutOfDate() const | PixelBullet::RenderStage | inline |
| Rebuild(const Swapchain &swapchain) (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | |
| RenderStage(std::vector< Attachment > images={}, std::vector< SubpassType > subpasses={}, const Viewport &viewport=Viewport()) (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | explicit |
| SetViewport(const Viewport &viewport) (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage | inline |
| Update() (defined in PixelBullet::RenderStage) | PixelBullet::RenderStage |