PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Renderer Member List

This is the complete list of members for PixelBullet::Renderer, including all inherited members.

AddRenderStage(std::unique_ptr< RenderStage > &&renderStage) (defined in PixelBullet::Renderer)PixelBullet::Rendererinline
AddSubrender(const Pipeline::Stage &pipelineStage, Args &&... args)PixelBullet::Rendererinline
ClearSubrenders()PixelBullet::Rendererinline
GetRenderStage(uint32_t index) const (defined in PixelBullet::Renderer)PixelBullet::Rendererinline
GetSubrender() constPixelBullet::Rendererinline
Graphics (defined in PixelBullet::Renderer)PixelBullet::Rendererfriend
HasSubrender() constPixelBullet::Rendererinline
RemoveSubrender()PixelBullet::Rendererinline
Renderer()=defaultPixelBullet::Renderer
Start()=0PixelBullet::Rendererpure virtual
Update()=0PixelBullet::Rendererpure virtual
~Renderer()=default (defined in PixelBullet::Renderer)PixelBullet::Renderervirtual