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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Resources, including all inherited members.
| Add(const Node &node, const std::shared_ptr< Resource > &resource) | PixelBullet::Resources | |
| Find(const std::type_index &typeIndex, const Node &node) const | PixelBullet::Resources | |
| Find(const Node &node) const | PixelBullet::Resources | inline |
| GetThreadPool() | PixelBullet::Resources | |
| Remove(const std::shared_ptr< Resource > &resource) | PixelBullet::Resources | |
| Resources() (defined in PixelBullet::Resources) | PixelBullet::Resources | |
| Update() | PixelBullet::Resources | |
| ~Resources()=default (defined in PixelBullet::Resources) | PixelBullet::Resources |