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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Scene, including all inherited members.
| AddComponent(ID id, Args &&... args) (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| CreateEntity() (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| DestroyEntity(ID id) (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| GetComponent(ID id) (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| GetComponentSet() const (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| HasComponent(ID id) const (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| LoadFromFile(const std::string &path) (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| operator<< (defined in PixelBullet::Scene) | PixelBullet::Scene | friend |
| operator>> (defined in PixelBullet::Scene) | PixelBullet::Scene | friend |
| RemoveComponent(ID id) (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |
| SaveToFile(const std::string &path) const (defined in PixelBullet::Scene) | PixelBullet::Scene | inline |