PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Scene Member List

This is the complete list of members for PixelBullet::Scene, including all inherited members.

AddComponent(ID id, Args &&... args) (defined in PixelBullet::Scene)PixelBullet::Sceneinline
CreateEntity() (defined in PixelBullet::Scene)PixelBullet::Sceneinline
DestroyEntity(ID id) (defined in PixelBullet::Scene)PixelBullet::Sceneinline
GetComponent(ID id) (defined in PixelBullet::Scene)PixelBullet::Sceneinline
GetComponentSet() const (defined in PixelBullet::Scene)PixelBullet::Sceneinline
HasComponent(ID id) const (defined in PixelBullet::Scene)PixelBullet::Sceneinline
LoadFromFile(const std::string &path) (defined in PixelBullet::Scene)PixelBullet::Sceneinline
operator<< (defined in PixelBullet::Scene)PixelBullet::Scenefriend
operator>> (defined in PixelBullet::Scene)PixelBullet::Scenefriend
RemoveComponent(ID id) (defined in PixelBullet::Scene)PixelBullet::Sceneinline
SaveToFile(const std::string &path) const (defined in PixelBullet::Scene)PixelBullet::Sceneinline