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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::StorageHandler, including all inherited members.
| GetStorageBuffer() const (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler | inline |
| Push(void *data, std::size_t size) (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler | inline |
| Push(const T &object, std::size_t offset, std::size_t size) (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler | inline |
| Push(const std::string &uniformName, const T &object, std::size_t size=0) (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler | inline |
| StorageHandler(bool multipipeline=false) (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler | explicit |
| StorageHandler(const Shader::UniformBlock &uniformBlock, bool multipipeline=false) (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler | explicit |
| Update(const std::optional< Shader::UniformBlock > &uniformBlock) (defined in PixelBullet::StorageHandler) | PixelBullet::StorageHandler |