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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Subrender, including all inherited members.
| GetStage() const (defined in PixelBullet::Subrender) | PixelBullet::Subrender | inline |
| IsEnabled() const (defined in PixelBullet::Subrender) | PixelBullet::Subrender | inline |
| operator=(const Subrender &)=delete (defined in PixelBullet::Subrender) | PixelBullet::Subrender | |
| operator=(Subrender &&) noexcept=default (defined in PixelBullet::Subrender) | PixelBullet::Subrender | |
| Render(const CommandBuffer &commandBuffer)=0 | PixelBullet::Subrender | pure virtual |
| SetEnabled(bool enable) (defined in PixelBullet::Subrender) | PixelBullet::Subrender | inline |
| Subrender(Pipeline::Stage stage) | PixelBullet::Subrender | inlineexplicit |
| Subrender(const Subrender &)=delete (defined in PixelBullet::Subrender) | PixelBullet::Subrender | |
| Subrender(Subrender &&) noexcept=default (defined in PixelBullet::Subrender) | PixelBullet::Subrender | |
| ~Subrender()=default (defined in PixelBullet::Subrender) | PixelBullet::Subrender | virtual |