PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Window Member List

This is the complete list of members for PixelBullet::Window, including all inherited members.

CreateSurface(VkInstance instance, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface) constPixelBullet::Window
GetHeight() const noexcept (defined in PixelBullet::Window)PixelBullet::Windowinline
GetInstanceExtensions() constPixelBullet::Window
GetNativeWindow() const noexceptPixelBullet::Windowinline
GetSize() const noexcept (defined in PixelBullet::Window)PixelBullet::Windowinline
GetWidth() const noexceptPixelBullet::Windowinline
GetWindowState() const noexceptPixelBullet::Window
IsMaximized() const noexceptPixelBullet::Window
IsMinimized() const noexceptPixelBullet::Window
Maximize() noexceptPixelBullet::Window
Minimize() noexceptPixelBullet::Window
OnUpdate() noexceptPixelBullet::Window
Restore() noexceptPixelBullet::Window
SetEventCallback(const std::function< void(Event &)> &callback)PixelBullet::Windowinline
SetIcon(const VirtualPath &iconPath)PixelBullet::Window
Window(const ApplicationSpecification &props) (defined in PixelBullet::Window)PixelBullet::Windowexplicit
WindowState enum name (defined in PixelBullet::Window)PixelBullet::Window
~Window() (defined in PixelBullet::Window)PixelBullet::Window