PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Application Member List

This is the complete list of members for pixelbullet::Application, including all inherited members.

Application(ApplicationSpecification specification, const ApplicationBootstrap &bootstrap)pixelbullet::Applicationexplicit
Application(const Application &)=deletepixelbullet::Application
Application(Application &&)=deletepixelbullet::Application
GetAudio()pixelbullet::Applicationinline
GetFilesystem() (defined in pixelbullet::Application)pixelbullet::Applicationinline
GetFilesystem() const (defined in pixelbullet::Application)pixelbullet::Applicationinline
GetGraphics()pixelbullet::Applicationinline
GetResourceCache() (defined in pixelbullet::Application)pixelbullet::Applicationinline
GetResourceCache() const (defined in pixelbullet::Application)pixelbullet::Applicationinline
GetSpecification() constpixelbullet::Applicationinline
GetWindow()pixelbullet::Applicationinline
IsRunning() const noexcept (defined in pixelbullet::Application)pixelbullet::Applicationinline
Launch(const ApplicationBootstrap &bootstrap, ApplicationFactory factory) (defined in pixelbullet::Application)pixelbullet::Applicationstatic
OnEvent(Event &e)pixelbullet::Application
operator=(const Application &)=deletepixelbullet::Application
operator=(Application &&)=deletepixelbullet::Application
PushLayer(Args &&... args)pixelbullet::Applicationinline
PushOverlay(Args &&... args)pixelbullet::Applicationinline
Start() noexcept (defined in pixelbullet::Application)pixelbullet::Applicationinline
Stop() noexcept (defined in pixelbullet::Application)pixelbullet::Applicationinline
~Application()pixelbullet::Applicationvirtual