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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Audio, including all inherited members.
| Audio(Filesystem &filesystem) (defined in pixelbullet::Audio) | pixelbullet::Audio | explicit |
| Audio(const Audio &)=delete (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| operator=(const Audio &)=delete (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| pause_sound(AudioPlaybackHandle handle) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| play_sound(const VirtualPath &file_path, AudioPlaybackSettings settings={}) | pixelbullet::Audio | |
| resume_sound(AudioPlaybackHandle handle) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| set_listener_transform(glm::vec3 position, glm::vec3 forward, glm::vec3 up) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| set_looping(AudioPlaybackHandle handle, bool loop) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| set_playback_position(AudioPlaybackHandle handle, glm::vec3 position) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| set_spatial_settings(AudioPlaybackHandle handle, AudioSpatialSettings settings) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| set_volume(AudioPlaybackHandle handle, float volume) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| stop_all() (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| stop_sound(AudioPlaybackHandle handle) (defined in pixelbullet::Audio) | pixelbullet::Audio | |
| ~Audio() (defined in pixelbullet::Audio) | pixelbullet::Audio |