PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Audio Member List

This is the complete list of members for pixelbullet::Audio, including all inherited members.

Audio(Filesystem &filesystem) (defined in pixelbullet::Audio)pixelbullet::Audioexplicit
Audio(const Audio &)=delete (defined in pixelbullet::Audio)pixelbullet::Audio
operator=(const Audio &)=delete (defined in pixelbullet::Audio)pixelbullet::Audio
pause_sound(AudioPlaybackHandle handle) (defined in pixelbullet::Audio)pixelbullet::Audio
play_sound(const VirtualPath &file_path, AudioPlaybackSettings settings={})pixelbullet::Audio
resume_sound(AudioPlaybackHandle handle) (defined in pixelbullet::Audio)pixelbullet::Audio
set_listener_transform(glm::vec3 position, glm::vec3 forward, glm::vec3 up) (defined in pixelbullet::Audio)pixelbullet::Audio
set_looping(AudioPlaybackHandle handle, bool loop) (defined in pixelbullet::Audio)pixelbullet::Audio
set_playback_position(AudioPlaybackHandle handle, glm::vec3 position) (defined in pixelbullet::Audio)pixelbullet::Audio
set_spatial_settings(AudioPlaybackHandle handle, AudioSpatialSettings settings) (defined in pixelbullet::Audio)pixelbullet::Audio
set_volume(AudioPlaybackHandle handle, float volume) (defined in pixelbullet::Audio)pixelbullet::Audio
stop_all() (defined in pixelbullet::Audio)pixelbullet::Audio
stop_sound(AudioPlaybackHandle handle) (defined in pixelbullet::Audio)pixelbullet::Audio
~Audio() (defined in pixelbullet::Audio)pixelbullet::Audio