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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::AudioBackend, including all inherited members.
| init()=0 | pixelbullet::AudioBackend | pure virtual |
| pause_sound(AudioPlaybackHandle handle)=0 | pixelbullet::AudioBackend | pure virtual |
| play_sound(AudioPlaybackHandle handle, const std::string &file_path, AudioPlaybackSettings settings)=0 | pixelbullet::AudioBackend | pure virtual |
| resume_sound(AudioPlaybackHandle handle)=0 | pixelbullet::AudioBackend | pure virtual |
| set_listener_transform(glm::vec3 position, glm::vec3 forward, glm::vec3 up)=0 | pixelbullet::AudioBackend | pure virtual |
| set_looping(AudioPlaybackHandle handle, bool loop)=0 | pixelbullet::AudioBackend | pure virtual |
| set_playback_position(AudioPlaybackHandle handle, glm::vec3 position)=0 | pixelbullet::AudioBackend | pure virtual |
| set_spatial_settings(AudioPlaybackHandle handle, AudioSpatialSettings settings)=0 | pixelbullet::AudioBackend | pure virtual |
| set_volume(AudioPlaybackHandle handle, float volume)=0 | pixelbullet::AudioBackend | pure virtual |
| shutdown()=0 | pixelbullet::AudioBackend | pure virtual |
| stop_all()=0 | pixelbullet::AudioBackend | pure virtual |
| stop_sound(AudioPlaybackHandle handle)=0 | pixelbullet::AudioBackend | pure virtual |
| update()=0 | pixelbullet::AudioBackend | pure virtual |
| ~AudioBackend() (defined in pixelbullet::AudioBackend) | pixelbullet::AudioBackend | inlinevirtual |