PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AudioBackend Member List

This is the complete list of members for pixelbullet::AudioBackend, including all inherited members.

init()=0pixelbullet::AudioBackendpure virtual
pause_sound(AudioPlaybackHandle handle)=0pixelbullet::AudioBackendpure virtual
play_sound(AudioPlaybackHandle handle, const std::string &file_path, AudioPlaybackSettings settings)=0pixelbullet::AudioBackendpure virtual
resume_sound(AudioPlaybackHandle handle)=0pixelbullet::AudioBackendpure virtual
set_listener_transform(glm::vec3 position, glm::vec3 forward, glm::vec3 up)=0pixelbullet::AudioBackendpure virtual
set_looping(AudioPlaybackHandle handle, bool loop)=0pixelbullet::AudioBackendpure virtual
set_playback_position(AudioPlaybackHandle handle, glm::vec3 position)=0pixelbullet::AudioBackendpure virtual
set_spatial_settings(AudioPlaybackHandle handle, AudioSpatialSettings settings)=0pixelbullet::AudioBackendpure virtual
set_volume(AudioPlaybackHandle handle, float volume)=0pixelbullet::AudioBackendpure virtual
shutdown()=0pixelbullet::AudioBackendpure virtual
stop_all()=0pixelbullet::AudioBackendpure virtual
stop_sound(AudioPlaybackHandle handle)=0pixelbullet::AudioBackendpure virtual
update()=0pixelbullet::AudioBackendpure virtual
~AudioBackend() (defined in pixelbullet::AudioBackend)pixelbullet::AudioBackendinlinevirtual