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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Bitmap, including all inherited members.
| Bitmap()=default (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | |
| Bitmap(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| Bitmap(const glm::uvec2 &size) (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inlineexplicit |
| Bitmap(const glm::uvec2 &size, std::vector< std::uint8_t > pixels) (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| byte_length() const noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| bytes_per_pixel (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | static |
| clear() noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | |
| data() const noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| filename() const noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| has_valid_storage() const noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | |
| load(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | |
| mutable_data() noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| operator bool() const noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inlineexplicit |
| replace_rgba8(const glm::uvec2 &size, std::vector< std::uint8_t > pixels) (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | |
| size() const noexcept (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | inline |
| write(const std::filesystem::path &path) const (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap | |
| ~Bitmap()=default (defined in pixelbullet::Bitmap) | pixelbullet::Bitmap |