PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Bitmap Member List

This is the complete list of members for pixelbullet::Bitmap, including all inherited members.

Bitmap()=defaultpixelbullet::Bitmap
Bitmap(const Filesystem &filesystem, const VirtualPath &assetPath) (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
Bitmap(const glm::uvec2 &size, uint32_t bytesPerPixel=4)pixelbullet::Bitmapinline
Bitmap(const std::vector< uint8_t > &data, const glm::uvec2 &size, uint32_t bytesPerPixel=4)pixelbullet::Bitmapinline
Clear() (defined in pixelbullet::Bitmap)pixelbullet::Bitmap
GetBytesPerPixel() const (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
GetData() const (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
GetData() (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
GetFilename() const (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
GetLength() constpixelbullet::Bitmap
GetSize() const (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
Load(const Filesystem &filesystem, const VirtualPath &assetPath)pixelbullet::Bitmap
operator bool() const noexceptpixelbullet::Bitmapinlineexplicit
SetBytesPerPixel(uint32_t bpp) (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
SetData(const std::vector< uint8_t > &d) (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
SetData(std::vector< uint8_t > &&d) (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
SetFilename(const std::string &f) (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
SetSize(const glm::uvec2 &s) (defined in pixelbullet::Bitmap)pixelbullet::Bitmapinline
Write(const std::filesystem::path &path) constpixelbullet::Bitmap
~Bitmap()=default (defined in pixelbullet::Bitmap)pixelbullet::Bitmap