PixelBullet  0.0.1
A C++ game engine
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pixelbullet::CommandBuffer Member List

This is the complete list of members for pixelbullet::CommandBuffer, including all inherited members.

Begin(VkCommandBufferUsageFlags usage=VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)pixelbullet::CommandBuffer
CommandBuffer(const RenderDevice &render_device, bool begin=true, VkQueueFlagBits queueType=VK_QUEUE_GRAPHICS_BIT, VkCommandBufferLevel bufferLevel=VK_COMMAND_BUFFER_LEVEL_PRIMARY)pixelbullet::CommandBufferexplicit
End()pixelbullet::CommandBuffer
GetCommandBuffer() const (defined in pixelbullet::CommandBuffer)pixelbullet::CommandBufferinline
IsRunning() const (defined in pixelbullet::CommandBuffer)pixelbullet::CommandBufferinline
operator const VkCommandBuffer &() const (defined in pixelbullet::CommandBuffer)pixelbullet::CommandBufferinline
Reset(VkCommandBufferResetFlags flags=0)pixelbullet::CommandBuffer
Submit(const VkSemaphore &waitSemaphore=VK_NULL_HANDLE, const VkSemaphore &signalSemaphore=VK_NULL_HANDLE, VkFence fence=VK_NULL_HANDLE)pixelbullet::CommandBuffer
SubmitIdle()pixelbullet::CommandBuffer
~CommandBuffer() (defined in pixelbullet::CommandBuffer)pixelbullet::CommandBuffer