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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::CommandBuffer, including all inherited members.
| Begin(VkCommandBufferUsageFlags usage=VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT) | pixelbullet::CommandBuffer | |
| CommandBuffer(const RenderDevice &render_device, bool begin=true, VkQueueFlagBits queueType=VK_QUEUE_GRAPHICS_BIT, VkCommandBufferLevel bufferLevel=VK_COMMAND_BUFFER_LEVEL_PRIMARY) | pixelbullet::CommandBuffer | explicit |
| End() | pixelbullet::CommandBuffer | |
| GetCommandBuffer() const (defined in pixelbullet::CommandBuffer) | pixelbullet::CommandBuffer | inline |
| IsRunning() const (defined in pixelbullet::CommandBuffer) | pixelbullet::CommandBuffer | inline |
| operator const VkCommandBuffer &() const (defined in pixelbullet::CommandBuffer) | pixelbullet::CommandBuffer | inline |
| Reset(VkCommandBufferResetFlags flags=0) | pixelbullet::CommandBuffer | |
| Submit(const VkSemaphore &waitSemaphore=VK_NULL_HANDLE, const VkSemaphore &signalSemaphore=VK_NULL_HANDLE, VkFence fence=VK_NULL_HANDLE) | pixelbullet::CommandBuffer | |
| SubmitIdle() | pixelbullet::CommandBuffer | |
| ~CommandBuffer() (defined in pixelbullet::CommandBuffer) | pixelbullet::CommandBuffer |