PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsState Member List

This is the complete list of members for pixelbullet::GraphicsState, including all inherited members.

CaptureScreenshot(const std::filesystem::path &filename, std::size_t id) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetActiveGraphicsDeviceProperties() const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetFrameImageCount() const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetGraphicsApplicationInfo() const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetGraphicsDeviceSelectionSession() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetRenderDevice() noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetRenderDevice() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetRenderTarget(std::string_view name) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetRuntimeBackendForBackendAccess() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetWindow() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetWindow() noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GraphicsState(Graphics &owner, GraphicsConfig config, Window &window) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
PrepareFrame() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
RenderPreparedFrame() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
SetFramebufferResized(std::size_t id) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
SetGraphicsDeviceSelectionSession(const GraphicsDeviceSelectionSession &session) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
SetRenderer(std::unique_ptr< Renderer > &&renderer) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
Update() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
WaitIdle() const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
~GraphicsState() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState