PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsState Member List

This is the complete list of members for pixelbullet::GraphicsState, including all inherited members.

attachments (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
CaptureScreenshot(const std::filesystem::path &filename, std::size_t id) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
command_pools (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsStatemutable
command_pools_mutex (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsStatemutable
CommandPoolKey typedef (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
elapsed_purge (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetAttachment(const std::string &name) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetCommandPool(VkQueueFlagBits queue_type=VK_QUEUE_GRAPHICS_BIT, const std::thread::id &thread_id=std::this_thread::get_id()) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetDepthAttachment(std::string_view name) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetInstance() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetLogicalDevice() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetPhysicalDevice() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetPipelineCache() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetPreparedImageIndex(std::size_t id) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetRenderTarget(std::string_view name) const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetSurface(std::size_t id) const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GetSwapchain(std::size_t id) const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
GraphicsState(Graphics &owner, const ApplicationSpecification &specification, const ApplicationLaunchOptions &launch_options, Window &window) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
HasPreparedFrame() const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
HasSwapchain(std::size_t id) const noexcept (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
instance (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
launch_gpu_defaults (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
logical_device (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
owner (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
per_surface_buffers (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
physical_device (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
pipeline_cache (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
prepared_frame_ready (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
PrepareFrame() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
render_device (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
render_stage_runtimes (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
render_targets (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
renderer (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
RenderPreparedFrame() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
SetFramebufferResized(std::size_t id) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
SetRenderer(std::unique_ptr< Renderer > &&renderer) (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
specification (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
surfaces (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
swapchains (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
Update() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
WaitIdle() const (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
window (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState
~GraphicsState() (defined in pixelbullet::GraphicsState)pixelbullet::GraphicsState