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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::LayerStack, including all inherited members.
| GetLayers() const (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | inline |
| GetLayers() (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | inline |
| LayerStack()=default (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | |
| PopLayer(Layer *layer) (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | |
| PopOverlay(Layer *overlay) (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | |
| PushLayer(std::unique_ptr< Layer > layer) (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | |
| PushOverlay(std::unique_ptr< Layer > overlay) (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack | |
| ~LayerStack() (defined in pixelbullet::LayerStack) | pixelbullet::LayerStack |