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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::MiniaudioBackend, including all inherited members.
| init() override | pixelbullet::MiniaudioBackend | virtual |
| MiniaudioBackend() (defined in pixelbullet::MiniaudioBackend) | pixelbullet::MiniaudioBackend | |
| pause_sound(AudioPlaybackHandle handle) override | pixelbullet::MiniaudioBackend | virtual |
| play_sound(AudioPlaybackHandle handle, const std::string &file_path, AudioPlaybackSettings settings) override | pixelbullet::MiniaudioBackend | virtual |
| resume_sound(AudioPlaybackHandle handle) override | pixelbullet::MiniaudioBackend | virtual |
| set_listener_transform(glm::vec3 position, glm::vec3 forward, glm::vec3 up) override | pixelbullet::MiniaudioBackend | virtual |
| set_looping(AudioPlaybackHandle handle, bool loop) override | pixelbullet::MiniaudioBackend | virtual |
| set_playback_position(AudioPlaybackHandle handle, glm::vec3 position) override | pixelbullet::MiniaudioBackend | virtual |
| set_spatial_settings(AudioPlaybackHandle handle, AudioSpatialSettings settings) override | pixelbullet::MiniaudioBackend | virtual |
| set_volume(AudioPlaybackHandle handle, float volume) override | pixelbullet::MiniaudioBackend | virtual |
| shutdown() override | pixelbullet::MiniaudioBackend | virtual |
| stop_all() override | pixelbullet::MiniaudioBackend | virtual |
| stop_sound(AudioPlaybackHandle handle) override | pixelbullet::MiniaudioBackend | virtual |
| update() override | pixelbullet::MiniaudioBackend | virtual |
| ~AudioBackend() (defined in pixelbullet::AudioBackend) | pixelbullet::AudioBackend | inlinevirtual |
| ~MiniaudioBackend() override (defined in pixelbullet::MiniaudioBackend) | pixelbullet::MiniaudioBackend | virtual |