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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Node, including all inherited members.
| As() const (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| begin() (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| begin() const (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| Clear() (defined in pixelbullet::Node) | pixelbullet::Node | |
| end() (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| end() const (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| GetProperties() const noexcept (defined in pixelbullet::Node) | pixelbullet::Node | |
| GetProperties() (defined in pixelbullet::Node) | pixelbullet::Node | |
| GetProperty(const std::string &name) const (defined in pixelbullet::Node) | pixelbullet::Node | |
| GetType() const noexcept (defined in pixelbullet::Node) | pixelbullet::Node | |
| GetValue() const noexcept (defined in pixelbullet::Node) | pixelbullet::Node | |
| HasProperty(const std::string &name) const (defined in pixelbullet::Node) | pixelbullet::Node | |
| IsValid() const noexcept (defined in pixelbullet::Node) | pixelbullet::Node | |
| Node()=default (defined in pixelbullet::Node) | pixelbullet::Node | |
| Node(const Node &)=default (defined in pixelbullet::Node) | pixelbullet::Node | |
| Node(Node &&) noexcept=default (defined in pixelbullet::Node) | pixelbullet::Node | |
| operator<<(Node &node, const Node &in) | pixelbullet::Node | friend |
| operator<< (defined in pixelbullet::Node) | pixelbullet::Node | friend |
| operator=(const Node &)=default (defined in pixelbullet::Node) | pixelbullet::Node | |
| operator=(Node &&) noexcept=default (defined in pixelbullet::Node) | pixelbullet::Node | |
| operator>>(const Node &node, Node &out) | pixelbullet::Node | friend |
| operator>> (defined in pixelbullet::Node) | pixelbullet::Node | friend |
| operator[](const std::string &key) (defined in pixelbullet::Node) | pixelbullet::Node | |
| operator[](const std::string &key) const (defined in pixelbullet::Node) | pixelbullet::Node | |
| operator[](size_t index) (defined in pixelbullet::Node) | pixelbullet::Node | |
| operator[](size_t index) const (defined in pixelbullet::Node) | pixelbullet::Node | |
| ParseYAML(Node &node, std::string_view str) (defined in pixelbullet::Node) | pixelbullet::Node | static |
| RemoveProperty(const std::string &name) (defined in pixelbullet::Node) | pixelbullet::Node | |
| Set(const T &in) (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| SetProperty(const std::string &name, const Node &node) (defined in pixelbullet::Node) | pixelbullet::Node | |
| SetType(NodeType type) (defined in pixelbullet::Node) | pixelbullet::Node | |
| SetValue(const NodeValue &value) (defined in pixelbullet::Node) | pixelbullet::Node | |
| SetValue(NodeValue &&value) (defined in pixelbullet::Node) | pixelbullet::Node | |
| Size() const noexcept (defined in pixelbullet::Node) | pixelbullet::Node | inline |
| WriteYAML(const Node &node, std::ostream &stream, const Format &format=Format::minified) (defined in pixelbullet::Node) | pixelbullet::Node | static |
| ~Node()=default (defined in pixelbullet::Node) | pixelbullet::Node |