PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::PhysicsWorld Member List

This is the complete list of members for pixelbullet::PhysicsWorld, including all inherited members.

CastRay(glm::vec3 origin, glm::vec3 translation, PhysicsBodyHandle ignore_body={}, PhysicsBodyHandle extra_ignore_body={}) const (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
Clear() (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
ConsumeTriggerEvents() (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
CreateBody(const PhysicsBodyCreateInfo &create_info) (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
DestroyBody(PhysicsBodyHandle handle) (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
GetBodyPose(PhysicsBodyHandle handle) const (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
IsBodyValid(PhysicsBodyHandle handle) const (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
MoveKinematicBody(PhysicsBodyHandle handle, const PhysicsBodyPose &pose, float delta_seconds) (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
operator=(const PhysicsWorld &)=delete (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
PhysicsWorld() (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
PhysicsWorld(const PhysicsWorld &)=delete (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
ProbeCapsuleDown(const PhysicsBodyPose &pose, float capsule_radius, float capsule_half_height, float probe_distance, PhysicsBodyHandle ignore_body={}) const (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
SetBodyPose(PhysicsBodyHandle handle, const PhysicsBodyPose &pose, bool activate=true) (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
Step(float delta_seconds) (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
SweepCapsule(const PhysicsBodyPose &pose, float capsule_radius, float capsule_half_height, glm::vec3 translation, PhysicsBodyHandle ignore_body={}, PhysicsBodyHandle extra_ignore_body={}) const (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld
~PhysicsWorld() (defined in pixelbullet::PhysicsWorld)pixelbullet::PhysicsWorld