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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::PhysicsWorld, including all inherited members.
| CastRay(glm::vec3 origin, glm::vec3 translation, PhysicsBodyHandle ignore_body={}, PhysicsBodyHandle extra_ignore_body={}) const (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| Clear() (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| ConsumeTriggerEvents() (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| CreateBody(const PhysicsBodyCreateInfo &create_info) (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| DestroyBody(PhysicsBodyHandle handle) (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| GetBodyPose(PhysicsBodyHandle handle) const (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| IsBodyValid(PhysicsBodyHandle handle) const (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| MoveKinematicBody(PhysicsBodyHandle handle, const PhysicsBodyPose &pose, float delta_seconds) (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| operator=(const PhysicsWorld &)=delete (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| PhysicsWorld() (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| PhysicsWorld(const PhysicsWorld &)=delete (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| ProbeCapsuleDown(const PhysicsBodyPose &pose, float capsule_radius, float capsule_half_height, float probe_distance, PhysicsBodyHandle ignore_body={}) const (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| SetBodyPose(PhysicsBodyHandle handle, const PhysicsBodyPose &pose, bool activate=true) (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| Step(float delta_seconds) (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| SweepCapsule(const PhysicsBodyPose &pose, float capsule_radius, float capsule_half_height, glm::vec3 translation, PhysicsBodyHandle ignore_body={}, PhysicsBodyHandle extra_ignore_body={}) const (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld | |
| ~PhysicsWorld() (defined in pixelbullet::PhysicsWorld) | pixelbullet::PhysicsWorld |