PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderStageRuntime Member List

This is the complete list of members for pixelbullet::RenderStageRuntime, including all inherited members.

GetActiveFramebuffer(uint32_t active_swapchain_image) const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntime
GetAttachmentCount(uint32_t subpass) const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetClearValues() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetDepthStencil() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetDescriptor(const std::string &name) const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntime
GetDescriptor(uint32_t binding) const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntime
GetDescriptors() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetExtent() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetOffset() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetRenderpass() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
GetSpecification() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
HasSwapchain() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
IsOutOfDate() const (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeinline
Rebuild(const RenderDevice &render_device, const std::map< std::string, std::unique_ptr< RenderTarget2D > > &render_targets, const Swapchain &swapchain) (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntime
RenderStageRuntime(const RenderStage &specification) (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntimeexplicit
Update(const RenderDevice &render_device, const std::map< std::string, std::unique_ptr< RenderTarget2D > > &render_targets) (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntime
~RenderStageRuntime() (defined in pixelbullet::RenderStageRuntime)pixelbullet::RenderStageRuntime