PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Renderer Member List

This is the complete list of members for pixelbullet::Renderer, including all inherited members.

AddRenderStage(std::unique_ptr< RenderStage > &&render_stage) (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
AddRenderTarget(RenderTargetSpecification specification) (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
AddSubrender(const Subrender::Stage &pipeline_stage, Args &&... args) (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
ClearSubrenders() (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
GetRenderStage(uint32_t index) const (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
GetSubrender() const (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
Graphics (defined in pixelbullet::Renderer)pixelbullet::Rendererfriend
GraphicsState (defined in pixelbullet::Renderer)pixelbullet::Rendererfriend
HasSubrender() const (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
RemoveSubrender() (defined in pixelbullet::Renderer)pixelbullet::Rendererinline
Renderer()=default (defined in pixelbullet::Renderer)pixelbullet::Renderer
RendererRuntimeAccess (defined in pixelbullet::Renderer)pixelbullet::Rendererfriend
Start(RenderDevice &render_device)=0 (defined in pixelbullet::Renderer)pixelbullet::Rendererpure virtual
Update(RenderDevice &render_device)=0 (defined in pixelbullet::Renderer)pixelbullet::Rendererpure virtual
~Renderer()=default (defined in pixelbullet::Renderer)pixelbullet::Renderervirtual