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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Renderer, including all inherited members.
| AddRenderStage(std::unique_ptr< RenderStage > &&renderStage) (defined in pixelbullet::Renderer) | pixelbullet::Renderer | inline |
| AddRenderTarget(RenderTargetSpecification specification) (defined in pixelbullet::Renderer) | pixelbullet::Renderer | inline |
| AddSubrender(const Subrender::Stage &pipelineStage, Args &&... args) | pixelbullet::Renderer | inline |
| ClearSubrenders() | pixelbullet::Renderer | inline |
| GetRenderStage(uint32_t index) const (defined in pixelbullet::Renderer) | pixelbullet::Renderer | inline |
| GetSubrender() const | pixelbullet::Renderer | inline |
| Graphics (defined in pixelbullet::Renderer) | pixelbullet::Renderer | friend |
| HasSubrender() const | pixelbullet::Renderer | inline |
| RemoveSubrender() | pixelbullet::Renderer | inline |
| Renderer()=default | pixelbullet::Renderer | |
| Start(RenderDevice &render_device)=0 | pixelbullet::Renderer | pure virtual |
| Update(RenderDevice &render_device)=0 | pixelbullet::Renderer | pure virtual |
| ~Renderer()=default (defined in pixelbullet::Renderer) | pixelbullet::Renderer | virtual |