PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ResourceCache Member List

This is the complete list of members for pixelbullet::ResourceCache, including all inherited members.

Add(const Node &node, const std::shared_ptr< Resource > &resource) (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
Clear() (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
Find(const std::type_index &typeIndex, const Node &node) const (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
Find(const Node &node) const (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCacheinline
Remove(const std::type_index &type_index, const Node &node) (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
Remove(const Node &node) (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCacheinline
Remove(const std::shared_ptr< Resource > &resource) (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
ResourceCache() (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
Update() (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache
~ResourceCache()=default (defined in pixelbullet::ResourceCache)pixelbullet::ResourceCache