PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Scene Member List

This is the complete list of members for pixelbullet::Scene, including all inherited members.

AddComponent(EntityId entity_id, Args &&... args) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
CreateEntity() (defined in pixelbullet::Scene)pixelbullet::Scene
DestroyEntity(EntityId entity_id) (defined in pixelbullet::Scene)pixelbullet::Scene
Each(Func &&func) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Each(Func &&func) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Each(Func &&func) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Each(Func &&func) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetComponent(EntityId entity_id) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetComponent(EntityId entity_id) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetComponentSet() const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetEntities() const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetEnvironmentSettings() noexcept (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetEnvironmentSettings() const noexcept (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetMutationGeneration() const noexcept (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetRegisteredComponentNames() const (defined in pixelbullet::Scene)pixelbullet::Scene
HasComponent(EntityId entity_id) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
IsAlive(EntityId entity_id) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
operator<< (defined in pixelbullet::Scene)pixelbullet::Scenefriend
operator>> (defined in pixelbullet::Scene)pixelbullet::Scenefriend
RegisterComponent(std::string_view serialization_name) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
RegisterComponentTypesFrom(const Scene &source) (defined in pixelbullet::Scene)pixelbullet::Scene
RemoveComponent(EntityId entity_id) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Scene(SceneComponentDefaults defaults=SceneComponentDefaults::Engine) (defined in pixelbullet::Scene)pixelbullet::Sceneexplicit
SceneSerializer (defined in pixelbullet::Scene)pixelbullet::Scenefriend
SetEnvironmentSettings(SceneEnvironmentSettings settings) noexcept (defined in pixelbullet::Scene)pixelbullet::Sceneinline