PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Scene Member List

This is the complete list of members for pixelbullet::Scene, including all inherited members.

AddComponent(EntityId entityId, Args &&... args) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
CreateEntity() (defined in pixelbullet::Scene)pixelbullet::Scene
DestroyEntity(EntityId entityId) (defined in pixelbullet::Scene)pixelbullet::Scene
Each(Func &&func) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Each(Func &&func) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Each(Func &&func) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Each(Func &&func) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetComponent(EntityId entityId) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetComponent(EntityId entityId) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetComponentSet() const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
GetEntities() const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
HasComponent(EntityId entityId) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
IsAlive(EntityId entityId) const (defined in pixelbullet::Scene)pixelbullet::Sceneinline
operator<< (defined in pixelbullet::Scene)pixelbullet::Scenefriend
operator>> (defined in pixelbullet::Scene)pixelbullet::Scenefriend
RegisterComponent(std::string_view serializationName) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
RemoveComponent(EntityId entityId) (defined in pixelbullet::Scene)pixelbullet::Sceneinline
Scene() (defined in pixelbullet::Scene)pixelbullet::Scene
SceneSerializer (defined in pixelbullet::Scene)pixelbullet::Scenefriend