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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::Scene, including all inherited members.
| AddComponent(EntityId entityId, Args &&... args) (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| CreateEntity() (defined in pixelbullet::Scene) | pixelbullet::Scene | |
| DestroyEntity(EntityId entityId) (defined in pixelbullet::Scene) | pixelbullet::Scene | |
| Each(Func &&func) (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| Each(Func &&func) const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| Each(Func &&func) (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| Each(Func &&func) const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| GetComponent(EntityId entityId) (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| GetComponent(EntityId entityId) const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| GetComponentSet() const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| GetEntities() const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| HasComponent(EntityId entityId) const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| IsAlive(EntityId entityId) const (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| operator<< (defined in pixelbullet::Scene) | pixelbullet::Scene | friend |
| operator>> (defined in pixelbullet::Scene) | pixelbullet::Scene | friend |
| RegisterComponent(std::string_view serializationName) (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| RemoveComponent(EntityId entityId) (defined in pixelbullet::Scene) | pixelbullet::Scene | inline |
| Scene() (defined in pixelbullet::Scene) | pixelbullet::Scene | |
| SceneSerializer (defined in pixelbullet::Scene) | pixelbullet::Scene | friend |