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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SkeletonAnimationEvaluator, including all inherited members.
| Evaluate(const Scene &scene, const Filesystem &filesystem, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| Evaluate(const SkeletonAnimationComponent &component, const Filesystem &filesystem, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| Evaluate(const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| Evaluate(const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| ResolveClipLength(const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| ResolveClipLength(const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| SampleLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| SampleLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| SampleLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |
| SampleRestPoseLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem) (defined in pixelbullet::SkeletonAnimationEvaluator) | pixelbullet::SkeletonAnimationEvaluator | static |