PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SkeletonAnimationEvaluator Member List

This is the complete list of members for pixelbullet::SkeletonAnimationEvaluator, including all inherited members.

Evaluate(const Scene &scene, const Filesystem &filesystem, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
Evaluate(const SkeletonAnimationComponent &component, const Filesystem &filesystem, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
Evaluate(const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
Evaluate(const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
ResolveClipLength(const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
ResolveClipLength(const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
SampleLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
SampleLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
SampleLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name, float time_seconds) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic
SampleRestPoseLocalTransforms(const SkeletonAnimationComponent &component, const Filesystem &filesystem) (defined in pixelbullet::SkeletonAnimationEvaluator)pixelbullet::SkeletonAnimationEvaluatorstatic