PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SkeletonAsset Member List

This is the complete list of members for pixelbullet::SkeletonAsset, including all inherited members.

GetFilename() const noexcept (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAssetinline
GetJointCount() const noexcept (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAssetinline
GetRuntimeSkeleton() const noexcept (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAssetinline
Load(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAsset
operator bool() const noexcept (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAssetinlineexplicit
operator=(SkeletonAsset &&) noexcept=default (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAsset
operator=(const SkeletonAsset &)=delete (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAsset
SkeletonAsset()=default (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAsset
SkeletonAsset(SkeletonAsset &&) noexcept=default (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAsset
SkeletonAsset(const SkeletonAsset &)=delete (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAsset
SkeletonAsset(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::SkeletonAsset)pixelbullet::SkeletonAssetinline