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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SkeletonAsset, including all inherited members.
| GetFilename() const noexcept (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | inline |
| GetJointCount() const noexcept (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | inline |
| GetRuntimeSkeleton() const noexcept (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | inline |
| Load(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | |
| operator bool() const noexcept (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | inlineexplicit |
| operator=(SkeletonAsset &&) noexcept=default (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | |
| operator=(const SkeletonAsset &)=delete (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | |
| SkeletonAsset()=default (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | |
| SkeletonAsset(SkeletonAsset &&) noexcept=default (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | |
| SkeletonAsset(const SkeletonAsset &)=delete (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | |
| SkeletonAsset(const Filesystem &filesystem, const VirtualPath &asset_path) (defined in pixelbullet::SkeletonAsset) | pixelbullet::SkeletonAsset | inline |