PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Window Member List

This is the complete list of members for pixelbullet::Window, including all inherited members.

CreateSurface(VkInstance instance, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface) constpixelbullet::Window
GetFramebufferHeight() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetFramebufferSize() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetFramebufferWidth() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetHeight() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetInputState() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetInstanceExtensions() constpixelbullet::Window
GetNativeWindow() const noexceptpixelbullet::Windowinline
GetPosition() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetSize() const noexcept (defined in pixelbullet::Window)pixelbullet::Windowinline
GetWidth() const noexceptpixelbullet::Windowinline
GetWindowState() const noexceptpixelbullet::Window
IsFocused() const noexceptpixelbullet::Windowinline
IsMaximized() const noexceptpixelbullet::Window
IsMinimized() const noexceptpixelbullet::Window
Maximize() noexceptpixelbullet::Window
Minimize() noexceptpixelbullet::Window
OnUpdate() noexceptpixelbullet::Window
Restore() noexceptpixelbullet::Window
SetEventCallback(const std::function< void(Event &)> &callback)pixelbullet::Windowinline
SetFramebufferResizeCallback(const std::function< void(uint32_t)> &callback) (defined in pixelbullet::Window)pixelbullet::Windowinline
SetIcon(const Filesystem &filesystem, const VirtualPath &iconPath)pixelbullet::Window
Window(const ApplicationSpecification &props, bool startHidden=false) (defined in pixelbullet::Window)pixelbullet::Windowexplicit
WindowState enum name (defined in pixelbullet::Window)pixelbullet::Window
~Window() (defined in pixelbullet::Window)pixelbullet::Window